Despite the pre-release acclaim, the game received generally lukewarm reviews.
September for North America/Europe and in October for Japan. However reception was nonetheless positive, with praise going towards the emotional impact, animation and story, with the trailer being held as one of the best in any medium.
The game's cinematic announcement trailer was met with controversy over its depiction of a dead child. The game was announced at the 2006 Electronic Entertainment Expo, but delayed until 2011. The plot focuses on four playable survivors trying to survive and escape off the fictional island of Banoi. Released for Linux, Microsoft Windows, OS X, PlayStation 3 and Xbox 360, the game is centered on the challenge of surviving a zombie-infested open world with a major emphasis on melee combat. Few games are interested in this sort of fleeting enjoyment nowadays, and a huge part of Dead Island 2’s success comes from going against our own cynical expectations.Dead Island is a 2011 action role-playing game developed by Techland and published by Deep Silver. Now I’ve beat the campaign, I can safely come back when the first expansion drops and be safe in the knowledge I haven’t missed much. Suddenly, here was an open world experience with a bunch of personality and content that wasn’t burdened with multiple season passes and live service elements that demanded our constant attention. This is precisely why critical reception for the game didn’t blow us out of the water, but commendable scores were accompanied by a refreshing aura of positivity. Melee combat, gore, and exploration were the trio of pillars holding Dead Island 2 up, and so long as they remained strong, anything tertiary could exist without issue. When it was handed the project, Dambuster Studios looked at the failures of its previous game - Homefront: The Revolution - and decided to cut back on unnecessary systems and ideas to the end goal of schlocky, over-the-top fun.